

Providence drops weapons themed around the profaned flame, and an abundance of Unholy Essence and Divine Geodes. During the night, her color changes and her attacks become faster and stronger alongside many other changes. Additionally, she spawns a large crystal above the player or fires a Holy Ray depending on the biome she is spawned in. She has many dangerous attacks and several different phases, such as hiding in her cocoon while emitting stars and spears, dropping flare bombs on the player, shooting molten globes, and summoning Profaned Guardians. She is summoned in the Hallow or the Underworld using a Profaned Core.

She is the first major Post- Moon Lord boss, and her defeat causes several prior bosses to be buffed. Providence, the Profaned Goddess is a fiery deity of light and dark fought either in The Underworld or The Hallow. It also begins dropping the Bloodflare Core accessory, which grants benefits based on your current health and defense. The Ravager also drops all ingredients to the Core of Calamity and also all the ingredients to the Life Alloy.Īfter Providence is defeated, all of its stats are buffed, its health raises to 708,325 ( 947,625 in Expert Mode, and 1,034,025 in Revengeance Mode) total, and it begins dropping Bloodstone. The Ravager drops flesh and bone themed weapons and two powerful accessories: The Flesh Totem, which cuts enemy contact damage in half every 15 seconds, and the Blood Pact, which doubles the player's maximum health, but allows them to be critically hit at a 25% chance. Each of its five body parts must be destroyed before the body itself can be damaged. It will also summon large stone pillars, fire-throwing pillars, homing missiles and, after its head is destroyed, bursts of lasers and white bolts in every direction. When its claws and feet are destroyed, sparks and fireballs will be shot from the empty sockets. It behaves similarly to the Golem, attempting to jump onto the player and slam back down on them and hit them with its claws.

It is summoned with the Death Whistle anywhere on the surface. The Ravager is an ancient flesh golem consisting of the main boss and its five body parts. Players are advised to make use of arenas, potions and any other kind of aid they can muster before confronting these challenging bosses. Unprepared players will find these bosses to be spectacularly difficult, but if proper preparations are made, all of them can be defeated at their respective level of progression. These serve to test the player's skill and game knowledge and allow for additional tiers of weapons and items beyond what Terraria's endgame has to offer. During an active boss fight, the Boss Effects debuff will activate, which reduces enemy spawn rates, and the boss health bar will appear on-screen so the player can always keep track of their progress through the fight.Īfter the player has killed the Moon Lord, a whole new level of progression is unlocked, containing several very powerful bosses that will push the game's mechanics to their limits. To make up for this, they often drop more powerful equipment and open up new tiers of progression. Most bosses in Calamity are designed to be more difficult than those of vanilla Terraria, offering a challenge even to seasoned players, but are not required to progress through the vanilla game's content. The Calamity Mod's new difficulty modes, Revengeance Mode and Death Mode, increase the challenge even further, often to levels that require rigorous training and complete knowledge of the boss fights. The mod currently adds twenty-seven new boss encounters. Many also drop Lore items, usually explanations about what they are and why they exist. The initial defeat of bosses (both vanilla and Calamity) typically results in some form of change within the world, be it new enemies appearing or a meteor crash, indicated by status messages to direct players towards the new content.

Most require the use of boss summoning items in order to spawn, but others have more unique prerequisites. The Calamity Mod expands on the number of bosses that can be challenged throughout the game, each featuring unique AI and drops. Mini-bosses also exist and spawn naturally in various biomes under various conditions, which pose a lesser yet still difficult challenge for unsuspecting players. Event bosses will only appear during their respective events and leave when the event ends. For example, most bosses have associated summoning items that can be used to spawn them manually under certain conditions, while there are others that will appear after the player interacts in a certain way with the environment. Each has its own particular way of being summoned. Defeating a boss is usually instrumental in advancing the game in some way. Bosses are aggressive, resilient enemies that offer a substantial challenge to players.
